module Base
{

     item Military_Jacket_Classic-Black
    {
        Type = Clothing,
        DisplayName = Military Jacket (Black),
        ClothingItem = Military_Jacket_Classic-Black,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-Black;Military_Jacket_Classic-BlackPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.35,
        WindResistance = 0.5,
        WaterResistance = 0.4,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Black_Open;Military_Jacket_Classic-Black_OpenRolledUpSleeves;Military_Jacket_Classic-Black_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Black_Open
    {
        Type = Clothing,
        DisplayName = Military Jacket (Black),
        ClothingItem = Military_Jacket_Classic-Black_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-Black;Military_Jacket_Classic-BlackPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.4,
        WaterResistance = 0.3,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Black;Military_Jacket_Classic-Black_OpenRolledUpSleeves;Military_Jacket_Classic-Black_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Black_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Black),
        ClothingItem = Military_Jacket_Classic-Black_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Black;Military_Jacket_Classic-BlackPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.35,
        WaterResistance = 0.25,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Black;Military_Jacket_Classic-Black_Open;Military_Jacket_Classic-Black_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Black_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Black),
        ClothingItem = Military_Jacket_Classic-Black_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Black;Military_Jacket_Classic-BlackPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.45,
        WaterResistance = 0.35,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Black;Military_Jacket_Classic-Black_Open;Military_Jacket_Classic-Black_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }


item Military_Jacket_Classic-Desert
    {
        Type = Clothing,
        DisplayName = Military Jacket (Desert),
        ClothingItem = Military_Jacket_Classic-Desert,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-Desert;Military_Jacket_Classic-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Desert_Open;Military_Jacket_Classic-Desert_OpenRolledUpSleeves;Military_Jacket_Classic-Desert_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Desert_Open
    {
        Type = Clothing,
        DisplayName = Military Jacket (Desert),
        ClothingItem = Military_Jacket_Classic-Desert_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-Desert;Military_Jacket_Classic-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.4,
        WaterResistance = 0.1,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Desert;Military_Jacket_Classic-Desert_OpenRolledUpSleeves;Military_Jacket_Classic-Desert_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Desert_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Desert),
        ClothingItem = Military_Jacket_Classic-Desert_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Desert;Military_Jacket_Classic-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.2,
        WindResistance = 0.35,
        WaterResistance = 0.05,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Desert;Military_Jacket_Classic-Desert_Open;Military_Jacket_Classic-Desert_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Desert_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Desert),
        ClothingItem = Military_Jacket_Classic-Desert_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Desert;Military_Jacket_Classic-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.45,
        WaterResistance = 0.15,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Desert;Military_Jacket_Classic-Desert_Open;Military_Jacket_Classic-Desert_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }


    item Military_Jacket_Classic-Green
    {
        Type = Clothing,
        DisplayName = Military Jacket (Green),
        ClothingItem = Military_Jacket_Classic-Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
         IconsForTexture = Military_Jacket_Classic-Green;Military_Jacket_Classic-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.4,
        WindResistance = 0.5,
        WaterResistance = 0.6,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Green_Open;Military_Jacket_Classic-Green_OpenRolledUpSleeves;Military_Jacket_Classic-Green_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Green_Open
    {
        Type = Clothing,
        DisplayName = Military Jacket (Green),
        ClothingItem = Military_Jacket_Classic-Green_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-Green;Military_Jacket_Classic-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.35,
        WindResistance = 0.4,
        WaterResistance = 0.5,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Green;Military_Jacket_Classic-Green_OpenRolledUpSleeves;Military_Jacket_Classic-Green_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Green_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Green),
        ClothingItem = Military_Jacket_Classic-Green_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Green;Military_Jacket_Classic-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.35,
        WaterResistance = 0.45,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-Green;Military_Jacket_Classic-Green_Open;Military_Jacket_Classic-Green_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-Green_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (Green),
        ClothingItem = Military_Jacket_Classic-Green_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-Green;Military_Jacket_Classic-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.35,
        WindResistance = 0.45,
        WaterResistance = 0.55,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-Green;Military_Jacket_Classic-Green_Open;Military_Jacket_Classic-Green_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }


    item Military_Jacket_Classic-White
    {
        Type = Clothing,
        DisplayName = Military Jacket (White),
        ClothingItem = Military_Jacket_Classic-White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-White;Military_Jacket_Classic-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.6,
        WindResistance = 0.6,
        WaterResistance = 0.6,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-White_Open;Military_Jacket_Classic-White_OpenRolledUpSleeves;Military_Jacket_Classic-White_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-White_Open
    {
        Type = Clothing,
        DisplayName = Military Jacket (White),
        ClothingItem = Military_Jacket_Classic-White_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Classic-White;Military_Jacket_Classic-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.55,
        WindResistance = 0.5,
        WaterResistance = 0.5,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-White;Military_Jacket_Classic-White_OpenRolledUpSleeves;Military_Jacket_Classic-White_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-White_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (White),
        ClothingItem = Military_Jacket_Classic-White_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-White;Military_Jacket_Classic-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.5,
        WindResistance = 0.45,
        WaterResistance = 0.45,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.4,
        ClothingItemExtra = Military_Jacket_Classic-White;Military_Jacket_Classic-White_Open;Military_Jacket_Classic-White_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }

    item Military_Jacket_Classic-White_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Jacket (White),
        ClothingItem = Military_Jacket_Classic-White_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Classic-White;Military_Jacket_Classic-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 60,
        BiteDefense = 30,
        Insulation = 0.55,
        WindResistance = 0.55,
        WaterResistance = 0.55,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Military_Jacket_Classic-White;Military_Jacket_Classic-White_Open;Military_Jacket_Classic-White_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Classic_Ground,
    }





   item Military_Jacket_Lightweight-Black
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Black),
    ClothingItem = Military_Jacket_Lightweight-Black,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-BlackPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.2,
    WindResistance = 0.6,
    WaterResistance = 0.5,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = Military_Jacket_Lightweight-Black_Open;Military_Jacket_Lightweight-Black_OpenRolledUpSleeves;Military_Jacket_Lightweight-Black_RolledUpSleeves,
    ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = PutOn,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Black_Open
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Black),
    ClothingItem = Military_Jacket_Lightweight-Black_Open,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-BlackPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.15,
    WindResistance = 0.5,
    WaterResistance = 0.4,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-Black_OpenRolledUpSleeves;Military_Jacket_Lightweight-Black_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpen,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Black_OpenRolledUpSleeves
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Black),
    ClothingItem = Military_Jacket_Lightweight-Black_OpenRolledUpSleeves,
    BodyLocation = Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-BlackPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.1,
    WindResistance = 0.45,
    WaterResistance = 0.35,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-Black_Open;Military_Jacket_Lightweight-Black_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Black_RolledUpSleeves
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Black),
    ClothingItem = Military_Jacket_Lightweight-Black_RolledUpSleeves,
    BodyLocation = Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-BlackPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.15,
    WindResistance = 0.55,
    WaterResistance = 0.45,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = Military_Jacket_Lightweight-Black;Military_Jacket_Lightweight-Black_Open;Military_Jacket_Lightweight-Black_OpenRolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
    ClothingExtraSubmenu = JacketRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Green
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Green),
    ClothingItem = Military_Jacket_Lightweight-Green,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.3,
    WindResistance = 0.6,
    WaterResistance = 0.7,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves;Military_Jacket_Lightweight-Green_RolledUpSleeves,
    ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = PutOn,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Green_Open
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Green),
    ClothingItem = Military_Jacket_Lightweight-Green_Open,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.25,
    WindResistance = 0.5,
    WaterResistance = 0.6,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves;Military_Jacket_Lightweight-Green_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpen,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Green_OpenRolledUpSleeves
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Green),
    ClothingItem = Military_Jacket_Lightweight-Green_OpenRolledUpSleeves,
    BodyLocation = Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.2,
    WindResistance = 0.45,
    WaterResistance = 0.55,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Green_RolledUpSleeves
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Green),
    ClothingItem = Military_Jacket_Lightweight-Green_RolledUpSleeves,
    BodyLocation = Jacket,
    BloodLocation = Shirt;Neck,
    IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.25,
    WindResistance = 0.55,
    WaterResistance = 0.65,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
    ClothingExtraSubmenu = JacketRolledUpSleeves,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Desert
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Desert),
ClothingItem = Military_Jacket_Lightweight-Desert,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-DesertPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.2,
    WindResistance = 0.6,
    WaterResistance = 0.3,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.75,
    ClothingItemExtra = Military_Jacket_Lightweight-Desert_Open;Military_Jacket_Lightweight-Desert_OpenRolledUpSleeves;Military_Jacket_Lightweight-Desert_RolledUpSleeves,
    ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = PutOn,
    WorldStaticModel = Jacket_Lightweight_Ground,
}

item Military_Jacket_Lightweight-Desert_Open
{
    Type = Clothing,
    DisplayName = Military Lightweight Jacket (Desert),
    ClothingItem = Military_Jacket_Lightweight-Desert_Open,
    BodyLocation = Jacket,
    BloodLocation = Jacket,
    IconsForTexture = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-DesertPlain,
    RunSpeedModifier = 0.98,
    CombatSpeedModifier = 0.97,
    ScratchDefense = 50,
    BiteDefense = 25,
    Insulation = 0.15,
    WindResistance = 0.5,
    WaterResistance = 0.2,
    Weight = 1.5,
    FabricType = Cotton,
    NeckProtectionModifier = 0.65,
    ClothingItemExtra = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-Desert_OpenRolledUpSleeves;Military_Jacket_Lightweight-Desert_RolledUpSleeves,
    ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
    ClothingExtraSubmenu = JacketOpen,
    WorldStaticModel = Jacket_Lightweight_Ground,
}


    item Military_Jacket_Lightweight-Desert_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Desert),
        ClothingItem = Military_Jacket_Lightweight-Desert_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
         IconsForTexture = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.1,
        WindResistance = 0.45,
        WaterResistance = 0.15,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-Desert_Open;Military_Jacket_Lightweight-Desert_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-Desert_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Desert),
        ClothingItem = Military_Jacket_Lightweight-Desert_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-DesertPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.15,
        WindResistance = 0.55,
        WaterResistance = 0.25,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_Lightweight-Desert;Military_Jacket_Lightweight-Desert_Open;Military_Jacket_Lightweight-Desert_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }


    item Military_Jacket_Lightweight-Green
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Green),
        ClothingItem = Military_Jacket_Lightweight-Green,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
         IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.6,
        WaterResistance = 0.7,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves;Military_Jacket_Lightweight-Green_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-Green_Open
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Green),
        ClothingItem = Military_Jacket_Lightweight-Green_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.5,
        WaterResistance = 0.6,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves;Military_Jacket_Lightweight-Green_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-Green_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Green),
        ClothingItem = Military_Jacket_Lightweight-Green_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.2,
        WindResistance = 0.45,
        WaterResistance = 0.55,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-Green_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (Green),
        ClothingItem = Military_Jacket_Lightweight-Green_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
       IconsForTexture = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-GreenPlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.55,
        WaterResistance = 0.65,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_Lightweight-Green;Military_Jacket_Lightweight-Green_Open;Military_Jacket_Lightweight-Green_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }


    item Military_Jacket_Lightweight-White
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (White),
        ClothingItem = Military_Jacket_Lightweight-White,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.5,
        WindResistance = 0.7,
        WaterResistance = 0.7,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_Lightweight-White_Open;Military_Jacket_Lightweight-White_OpenRolledUpSleeves;Military_Jacket_Lightweight-White_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-White_Open
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (White),
        ClothingItem = Military_Jacket_Lightweight-White_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
       IconsForTexture = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.6,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-White_OpenRolledUpSleeves;Military_Jacket_Lightweight-White_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-White_OpenRolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (White),
        ClothingItem = Military_Jacket_Lightweight-White_OpenRolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.4,
        WindResistance = 0.55,
        WaterResistance = 0.55,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-White_Open;Military_Jacket_Lightweight-White_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }

    item Military_Jacket_Lightweight-White_RolledUpSleeves
    {
        Type = Clothing,
        DisplayName = Military Lightweight Jacket (White),
        ClothingItem = Military_Jacket_Lightweight-White_RolledUpSleeves,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-WhitePlain,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.45,
        WindResistance = 0.65,
        WaterResistance = 0.65,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_Lightweight-White;Military_Jacket_Lightweight-White_Open;Military_Jacket_Lightweight-White_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
    }





    item Military_Jacket_WinterHood-Black_DOWN
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Black),
        ClothingItem = Military_Jacket_WinterHood-Black_DOWN,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-Black;Military_Jacket_WinterHood-BlackPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Black_DOWN_Open;Military_Jacket_WinterHood-Black_Up;Military_Jacket_WinterHood-Black_Up_Open,
        ClothingItemExtraOption = DownHoodieOpen;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Black_DOWN_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Black),
        ClothingItem = Military_Jacket_WinterHood-Black_DOWN_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-Black;Military_Jacket_WinterHood-BlackPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Black_DOWN;Military_Jacket_WinterHood-Black_Up;Military_Jacket_WinterHood-Black_Up_Open,
        ClothingItemExtraOption = DownHoodie;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Black_Up
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Black),
        ClothingItem = Military_Jacket_WinterHood-Black_Up,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Black;Military_Jacket_WinterHood-BlackPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Black_DOWN;Military_Jacket_WinterHood-Black_DOWN_Open;Military_Jacket_WinterHood-Black_Up_Open,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodieOpen,
        ClothingExtraSubmenu = UpHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Black_Up_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Black),
        ClothingItem = Military_Jacket_WinterHood-Black_Up_Open,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Black;Military_Jacket_WinterHood-BlackPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Black_DOWN;Military_Jacket_WinterHood-Black_DOWN_Open;Military_Jacket_WinterHood-Black_Up,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodie,
        ClothingExtraSubmenu = UpHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }


    item Military_Jacket_WinterHood-Desert_DOWN
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Desert),
        ClothingItem = Military_Jacket_WinterHood-Desert_DOWN,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-Desert;Military_Jacket_WinterHood-DesertPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Desert_DOWN_Open;Military_Jacket_WinterHood-Desert_Up;Military_Jacket_WinterHood-Desert_Up_Open,
        ClothingItemExtraOption = DownHoodieOpen;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Desert_DOWN_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Desert),
        ClothingItem = Military_Jacket_WinterHood-Desert_DOWN_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-Desert;Military_Jacket_WinterHood-DesertPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Desert_DOWN;Military_Jacket_WinterHood-Desert_Up;Military_Jacket_WinterHood-Desert_Up_Open,
        ClothingItemExtraOption = DownHoodie;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Desert_Up
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Desert),
        ClothingItem = Military_Jacket_WinterHood-Desert_Up,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Desert;Military_Jacket_WinterHood-DesertPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Desert_DOWN;Military_Jacket_WinterHood-Desert_DOWN_Open;Military_Jacket_WinterHood-Desert_Up_Open,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodieOpen,
        ClothingExtraSubmenu = UpHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Desert_Up_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Desert),
        ClothingItem = Military_Jacket_WinterHood-Desert_Up_Open,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Desert;Military_Jacket_WinterHood-DesertPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Desert_DOWN;Military_Jacket_WinterHood-Desert_DOWN_Open;Military_Jacket_WinterHood-Desert_Up,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodie,
        ClothingExtraSubmenu = UpHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }


    item Military_Jacket_WinterHood-Green_DOWN
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Green),
        ClothingItem = Military_Jacket_WinterHood-Green_DOWN,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
       IconsForTexture = Military_Jacket_WinterHood-Green;Military_Jacket_WinterHood-GreenPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Green_DOWN_Open;Military_Jacket_WinterHood-Green_Up;Military_Jacket_WinterHood-Green_Up_Open,
        ClothingItemExtraOption = DownHoodieOpen;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Green_DOWN_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Green),
        ClothingItem = Military_Jacket_WinterHood-Green_DOWN_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-Green;Military_Jacket_WinterHood-GreenPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-Green_DOWN;Military_Jacket_WinterHood-Green_Up;Military_Jacket_WinterHood-Green_Up_Open,
        ClothingItemExtraOption = DownHoodie;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Green_Up
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Green),
        ClothingItem = Military_Jacket_WinterHood-Green_Up,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Green;Military_Jacket_WinterHood-GreenPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Green_DOWN;Military_Jacket_WinterHood-Green_DOWN_Open;Military_Jacket_WinterHood-Green_Up_Open,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodieOpen,
        ClothingExtraSubmenu = UpHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-Green_Up_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (Green),
        ClothingItem = Military_Jacket_WinterHood-Green_Up_Open,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-Green;Military_Jacket_WinterHood-GreenPlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-Green_DOWN;Military_Jacket_WinterHood-Green_DOWN_Open;Military_Jacket_WinterHood-Green_Up,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodie,
        ClothingExtraSubmenu = UpHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }


    item Military_Jacket_WinterHood-White_DOWN
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (White),
        ClothingItem = Military_Jacket_WinterHood-White_DOWN,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-White;Military_Jacket_WinterHood-WhitePlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-White_DOWN_Open;Military_Jacket_WinterHood-White_Up;Military_Jacket_WinterHood-White_Up_Open,
        ClothingItemExtraOption = DownHoodieOpen;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-White_DOWN_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (White),
        ClothingItem = Military_Jacket_WinterHood-White_DOWN_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = Military_Jacket_WinterHood-White;Military_Jacket_WinterHood-WhitePlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Military_Jacket_WinterHood-White_DOWN;Military_Jacket_WinterHood-White_Up;Military_Jacket_WinterHood-White_Up_Open,
        ClothingItemExtraOption = DownHoodie;UpHoodie;UpHoodieOpen,
        ClothingExtraSubmenu = DownHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-White_Up
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (White),
        ClothingItem = Military_Jacket_WinterHood-White_Up,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-White;Military_Jacket_WinterHood-WhitePlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.95,
        WindResistance = 0.95,
        WaterResistance = 0.7,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-White_DOWN;Military_Jacket_WinterHood-White_DOWN_Open;Military_Jacket_WinterHood-White_Up_Open,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodieOpen,
        ClothingExtraSubmenu = UpHoodie,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }

    item Military_Jacket_WinterHood-White_Up_Open
    {
        Type = Clothing,
        DisplayName = Military Winter Jacket (White),
        ClothingItem = Military_Jacket_WinterHood-White_Up_Open,
        BodyLocation = JacketHat,
        BloodLocation = Jacket;FullHelmet,
        IconsForTexture = Military_Jacket_WinterHood-White;Military_Jacket_WinterHood-WhitePlain,
        RunSpeedModifier = 0.92,
        CombatSpeedModifier = 0.92,
        ScratchDefense = 65,
        BiteDefense = 40,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.5,
        Weight = 3,
        FabricType = Cotton,
        ClothingItemExtra = Military_Jacket_WinterHood-White_DOWN;Military_Jacket_WinterHood-White_DOWN_Open;Military_Jacket_WinterHood-White_Up,
        ClothingItemExtraOption = DownHoodie;DownHoodieOpen;UpHoodie,
        ClothingExtraSubmenu = UpHoodieOpen,
        WorldStaticModel = Jacket_WinterHood_Ground,
    }



}